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   - GunGame SQL

  1. How do I make it so players receive their next weapon instantly upon level up?
  2. How do I get players to respawn at random locations?
  3. How do I give individual weapons specific kill requirements?
  4. How do I randomize the weapon order?
  5. How do I set map-specific GunGame configs (e.g. weapon orders)?
  6. How can I get GunGame stats onto my website?
  7. How does teamplay mode work?
  8. Is there any way to disable the round timer?
  9. I installed everything but GunGame just doesn't run! Why?
  10. How come some weapons don't get any extra backpack ammo, or the game crashes after a specific level (usually the rifles)?
  11. Why are some kills reported as suicides instead of kills?
  12. Why does all the GunGame text appear as ML_NOTFOUND?
  13. Why does all the GunGame text appear as squares?
  14. Can I run Counter-Strike Deathmatch (CSDM) with GunGame?
  15. Can I run Warcraft 3 or SuperHero Mod with GunGame?
  16. Can I use weapon mods like the RPG or Flamethrower with GunGame?
  17. I'm running Deagles' Map Management (DMM), so why aren't the map votes coming up?

1. How do I make it so players receive their next weapon instantly upon level up? (back to top)

Set gg_turbo to 1 in your gungame.cfg file. Read through the Gameplay Cvars section of the Cvar List page for more information.

2. How do I get players to respawn at random locations? (back to top)

Refer to the Random Spawn Points step of the Installation page. Also read the Deathmatch Cvars section of the Cvar List page. It's particularly important to understand the difference between using gg_dm_spawn_random 1 and gg_dm_spawn_random 2.

3. How do I give individual weapons specific kill requirements? (back to top)

In the gg_weapon_order cvar, add :X to the end of a weapon name to require X kills for that weapon. For example:

gg_weapon_order "glock18,deagle:5,mp5navy:3,m4a1:4,awp:1,m249,knife:2"

If there is no specific goal attached to that weapon, it is assumed to be whatever gg_kills_per_lvl is, except for the grenade and knife levels where the default is 1. Read through the Gameplay Cvars section of the Cvar List page for more information.

4. How do I randomize the weapon order? (back to top)

You can make use of the gg_weapon_orderX cvars in your gungame.cfg file. Starting with gg_weapon_order1 and working your way towards gg_weapon_order10, set each of them to one of the possible weapon orders that you want to use, in the same format as the regular gg_weapon_order cvar. You don't have to use all 10 random weapon orders if you don't want to: leave any unused gg_weapon_orderX cvars at the end blank.

If you're using random weapon orders, the value of your original gg_weapon_order cvar doesn't matter, as it will be changed at every map to one of the random choices.

The random weapon order sequence is randomly shuffled and then played in that shuffled order. Once all the random weapon orders have been played, the sequence is reshuffled. This guarantees that every random weapon order is played with the same frequency.

5. How do I set map-specific GunGame configs (e.g. weapon orders)? (back to top)

You can achieve this with AMXX's map config file feature. For example, creating a file named addons/amxmodx/configs/maps/de_dust2.cfg with the below contents would force the specified weapon order and disable any other possible random weapon orders while playing de_dust2.

de_dust2.cfg:
gg_weapon_order "deagle,mp5navy,ak47,awp,knife"
gg_weapon_order1 ""
gg_weapon_order2 ""
gg_weapon_order3 ""
gg_weapon_order4 ""
gg_weapon_order5 ""
gg_weapon_order6 ""
gg_weapon_order7 ""
gg_weapon_order8 ""
gg_weapon_order9 ""
gg_weapon_order10 ""

Note that you can use map config files to override any cvars on a per-map basis.

6. How can I get GunGame stats onto my website? (back to top)

Check out the SQL Stats page.

7. How does teamplay mode work? (back to top)

Teamplay mode, introduced in GunGame AMXX 2.10, can be activated by setting gg_teamplay to 1 (or 2 if you want it to be randomly enabled). During teamplay mode, it's the Terrorist team versus the Counter-Terrorist team.

Instead of players leveling up individually, they level up as a team. When you kill someone, your kill gets added to your team's pool of kills. Once your team reaches the kill requirement (which is the individual kill requirement multipled by the number of players on that team), your entire team levels up.

Level steals only net your team the individual kill requirement for that level. Also, the amount of points that you get when your team wins is based on how much time you spent on that team (percentage-based, using the time you spent on the winning team versus the time you spent on the losing team).

8. Is there any way to disable the round timer? (back to top)

GunGame doesn't include any feature to disable the round timer. However, there are other plugins and modules that can do that such as Counter-Strike Deathmatch (CSDM) by BAILOPAN. For details on how to run GunGame and CSDM in unison, see Can I run Counter-Strike Deathmatch (CSDM) with GunGame?.

9. I installed everything but GunGame just doesn't run! Why? (back to top)

Verify that you have AMXX 1.80 or later and the AMXX Counter-Strike Addon. Read through the Installing AMXX step of the Installation page for verification instructions.

If the plugin still doesn't load after verifying your AMXX installation, you can try posting on the AlliedModders forums for help.

Your forum post should include the diagnostic information listed below. Before gathering this information, you should enable debug mode on the plugin. You can do this by editing your plugins.ini file: replace gungame.amxx with gungame.amxx debug.

Diagnostic information:

  1. The console output of amxx plugins, amxx modules, and meta list.
  2. The contents of your addons/amxmodx/configs/plugins.ini and gungame.cfg files.
  3. Anything in the server console that is printed during server startup, such as "Plugin failed to load: ...".

10. How come some weapons don't get any extra backpack ammo, or the game crashes after a specific level (usually the rifles)? (back to top)

This only happens when you're running a modded version of Counter-Strike. The most common mods that can cause this are: non-Steam Counter-Strike, zBot, a cracked HLDS, and Counter-Strike 1.5. These mods are unsupported by AMXX and by GunGame. There is no workaround except not using these mods.

11. Why are some kills reported as suicides instead of kills?(back to top)

Usually this means that you're running another plugin that changes how much damage a player does. For example, Warcraft 3 Mod or HE Damage Multiplier. Behind the scenes, deaths caused by these plugins are actually suicides and the plugins modify the death messages to hide that fact. Unfortunately these types of plugins aren't compatible with GunGame because of how they work.

12. Why does all the GunGame text appear as ML_NOTFOUND? (back to top)

This might mean that your dictionary file (addons/amxmodx/data/lang/gungame.txt) is missing or broken. Try redownloading it to fix the problem.

If you make any manual changes to the dictionary file, you must save it UTF-8 encoded without the byte-order mark (BOM). Only some text editors have that capability. Notepad++ is one such text editor.

13. Why does all the GunGame text appear as squares? (back to top)

This means your AMXX language was changed to a language that doesn't have translations for GunGame. To revert your AMXX language to English, type this in console:

Console:
setinfo "lang" "en"

14. Can I run Counter-Strike Deathmatch (CSDM) with GunGame? (back to top)

Yes, CSDM is fully compatible with GunGame. To prevent GunGame and CSDM from interfering with each other, you'll want to make these configuration changes:

  1. Turn off GunGame's deathmatch functionality by setting gg_dm to 0 in your gungame.cfg.
  2. Turn off CSDM's weapon menu by disabling the csdm_equip.amxx plugin.

15. Can I run Warcraft 3 or SuperHero Mod with GunGame? (back to top)

You can try, but those plugins probably won't work well with GunGame. Those plugins cause players to do extra damage (see Why are some kills reported as suicides instead of kills? for why this is a problem) and sometimes give players extra weapons, which conflicts with GunGame's functionality.

16. Can I use weapon mods like the RPG or Flamethrower with GunGame? (back to top)

Unfortunately not. While these mods may still technically work with GunGame, you cannot add them to GunGame's weapon order. This is because of the difficulties associated with integrating each of these plugins into GunGame's existing system.

17. I'm running Deagles' Map Management (DMM), so why aren't the map votes coming up? (back to top)

There are a couple things that could be going wrong. First, make sure you have gg_vote_setting set to 1 or higher in your gungame.cfg file (see the Basic Cvars section of the Cvar List page for more information).

Next, verify that you don't have a gungame_mapcycle.txt file in the mod directory (cstrike/ or czero/) or in your addons/amxmodx/configs/ directory. If you're using a GunGame map cycle file then no votes will occurr.

If it still doesn't work, verify that your DMM plugin file is named correctly. If you're running DMM 2.30b the plugin file must be named deagsmapmanage230b.amxx. If you're running any other version of DMM, the plugin file must be named deagsmapmanager.amxx.

If there are still no votes occurring, make sure you're running DMM in voting mode and not in cycle mode. You can set DMM to voting mode via the dmap_votemode command (requires high admin access, or you can run it in the server console). If it says "Unknown command" then DMM isn't even running in the first place.

After all that, if still no votes come up, monitor your server console around the time that the votes should be occurring to check for messages from DMM which could provide some insight.

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